Augmented and virtual reality applications require careful polygon budgeting, asset optimization, and steady frame rates. We build browser-based 3D product configurators using Three.js and WebXR, as well as native mobile AR applications using ARKit and ARCore for retail visualization, field guidance, and training.

Building real-time 3D applications requires balancing visual fidelity with performance constraints. In VR, maintaining steady frame rates is essential to prevent motion discomfort; in mobile AR, dependable plane tracking and lighting estimation ensure objects stay anchored in the real world.
We build 3D experiences across mobile devices (ARKit/ARCore), web browsers (WebXR / Three.js), and standalone VR headsets (Meta Quest), keeping 3D file sizes optimized for fast asset loading.
Our 3D and spatial application capabilities include:
| Technology Platform | Supported Devices | Primary Business Application |
|---|---|---|
| WebXR / Three.js | Any modern web browser (Mobile & Desktop) | E-commerce 3D product configurators, virtual showrooms, web interactive storytelling. |
| ARKit & ARCore | iPhone, iPad, Android smartphones | Product visualization, indoor navigation, interactive educational tools. |
| Unity 3D / OpenXR | Meta Quest, Apple Vision Pro, HTC Vive | Industrial training simulations, medical education, and interactive environments. |
Explore our mobile engineering capabilities: iOS App Development and Android App Development.
Clear answers on WebXR vs native apps, 3D asset requirements, costs, and hiring 3D developers.
Talk to Trioford's spatial computing and 3D specialists to build your AR/VR application.